Goetics

Called pactlords by some and summoners, diabolists, and demonologists by others, goetics forge deals with powerful nonhuman entities in this and other universes and draw power from them in exchange for . . . various things. Allegiance, deeds, life force, or even more esoteric needs. Goetics call upon these pacts and the ancient rituals that accompany them to conjure, communicate with, and sometimes control spirits, demons, angels, and far stranger beings. They call upon these beings to serve them, help them, or simply do as they will.

The Nightside of the Path of Suns is a concept (revolving around a particular current of magic) originated by the goetics. Summoners who favor demonkind over other patrons and servants call themselves Walkers of the Nightside. Sometimes they refer to themselves as “we who favor our left hand.” Those who call upon angels or other gifts of the Legacy, then, could be referred to as “those favoring their right hand.” Many goetics, however, eschew such frippery.

Goetics must have a good understanding of the beings that they deal with. The complexities of entreating or attempting to control such entities make the undertaking tricky, to say the least. Dangerous to one’s very soul might be more accurate.

The Goetic Order is an intricate organization with a complex structure. Whole books of bylaws, guidelines, and requirements make it almost as complicated as the hierarchies of spirits that they interact with. As above, so below.

Players who like the idea of employing both diplomacy and domination mixed with a deep understanding of the immortal worlds and the complexities of magic should play goetics. They’ve got all the trappings of the classic demonologist if you want them, or you can go for something different if you just like the idea of summoning something else to do your dirty work for you, or to watch your back when you need it.